Category Archives: Apple

iOS Game App Dev Log Entry # 2

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For this game, I am using the layout of Scrabble on the iPhone and the iPad as a frame of reference. I am not copying it exactly. BTW, this is not a Scrabble knock-off! It is a word game though, and I’m sure it will be something you would find under the “Word” category in “Games” on the app store!

Hopefully, this app will be so good, that you find it featured by Apple!

For reference, today, I needed a screen shot from Scrabble on my iPhone where the game board is “zoomed in.” So I…

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iOs game app – Dev Log Entry # 1

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Today I am wanting to get iOS app for friend that I am working on (see previous post), displaying sprites for game board properly (with the right widths and heights, and at the right positions).

If I can get just THAT done today, that will make me feel like I am getting somewhere.

If I can get gradients too that would be nice. But Orville… dude… the other stuff is more important!!

#journal #ios #app #objc Read more

Back to Work on an iOS Game!

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I promised a friend quite some time ago that I would work on converting his physical board game into an iOS game.

I’ve worked on it in fits and starts. I even has somewhat of a UI set up that I’d shown him (like maybe 2 years ago)… I know… not so good.

But now I can work on it full time!  I am bound and determined to finish this sucker and get it into the app store!

Although I’ve played around with Swift somewhat, the original code was done in Objective C and I’m going to stick with that. The original code was using SpriteKit… and will continue to do so.

I’ve been spending the past few days studying the existing code, adding comments to it, and jotting down notes on how I want to handle coding the game.

I realize now that for the kind of game it is, that needs just basic geometric shapes, that I really have no need for bitmapped images (at least for the most part), and, by using some simple math, I can have my game’s graphics scale nicely without needed all sorts of images with different resolutions included in my project.

SO, onward I go! My goal is to have it out in the Apple App store for sale for my friend by the end of this July.

“I Lost My Underwear” App Version 2 Has Been Released to Apple App Store

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So far, the only app I have ever finished and placed in the App Store is not my own app. It is an app I have written for a friend. He wrote a book of humorous poems with illustrations called “I Lost My Underwear Today and other flights of imagination.” You can find this book for sale on Amazon. He asked me to create an interactive version of the book as an app for the iPad. This is when the iPad was brand new!

Now I have finished version 2. Not only does it run on the iPad, but the iPhone and iPod Touch as well. It now has little splashes of color, some sound effects, and the page turning looks like you are turning pages in a book as opposed to flipping pages of a legal pad (which is what it looked like in version 1).

So, it is out in the app store and I know that some people that I know have bought it and left reviews. So far, in the App Store, no sales show up nor any ratings or reviews are showing up. I wonder how long it takes before those things start to be visible.

Give it a try, its only 99 cents! 🙂

If you can leave some feedback below that would be very cool too.

Here is a link:

https://itunes.apple.com/us/app/i-lost-my-underwear-today/id366405118?ls=1&mt=8

Programmatically Determining if in Full Screen Mode in Mobile Safari

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Building a site that you want to be a web app on an iPhone, iPad, or iPod Touch?

Full Screen Detection:

Consider this meta tag:

<meta name="apple-mobile-web-app-capable" content="yes" />

If you add this to your Mobile Safari web page your page will open in full screen mode…  IF you added your page as a shortcut to your Home screen and IF you launched it from that shortcut! Otherwise if you open the page from the standard mobile Safari icon it will not be in full screen!

You might have seen how some sites have a popup balloon that points to the    button with a message on how to add to the Home screen. The popup only shows up when your not in full screen mode. How do they do this?

Mobile Safari has the following property:

window.navigator.standalone

If this property is true, we are in full screen. False, we are not in full screen!

Consider adding to your JavaScript function called by the page’s onload event something like the following:

if ("standalone" in window.navigator && !window.navigator.standalone) {   
   // code here to create a div displaying our help balloon and positioning it
   // properly on the screen.
} // end if 

Recommended Post:

Do you want to look into this subject in more detail? Ben Nadel has written an excellent post on his blog: Detecting iPhone’s App Mode (Full Screen Mode) For Web Applications.

A JavaScript Library:

Looking for  a JavaScript library that you can add to your project to do the work for you? Matteo Spinelli on his site cubiq.org has created one for you. Go to his Add to Home Screen page to find out all the details. He’s even got a QR barcode that you can use with your iPhone to test it out!

If you go to the test page on your iPhone in Mobile Safari it will do this little balloon animation on the screen where it slides from the top down so    that it ends up pointing at the  button (see screen shot below):

The JS Library is downloadable for free but Matteo will take donations via PayPal or Flattr.

Code. I have to say I downloaded the library and looked at the code. Matteo put a lot of effort into this thing. it supports multiple languages and does all sorts of fancy stuff! Enough said.

How to Fix Base SDK Missing Problem in XCode

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In this article I cover how you can fix the Base SDK Missing problem you might have had using the iOS SDK 5.2. The video above is easiest to see in full screen mode.

Background:
I downloaded Apple’s iOS SDK 5.2 and installed it on my Mac. After that process was over , I decided to load an existing project of mine into XCode. Ok, good. Then I tried to do a build. Kaboom! It did not work! No worries I thought, I will just go to the drop-down and pick the latest SDK 5.2. But the option was not there! The thought came to me that I might have to create a new project and import all my files from my existing project just to get it to work. Not a very nice thought to say the least! Read more

Apple Crazy

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Think Different Wordle

I think Steve Jobs would be happy with me. A little more than a year ago I bought a Macbook and an iPhone. I’ve bought iLife ’08 and iWork ’08 (in 2008). I’ve bought Finalcut Express. I’ve put down $100 to be an iPhone developer.

More recently (this year) I’ve bought a nifty 24″ screen iMac. Nice! Much easier for my 47 year old eyes to read! And, I bit the bullet and bought Adobe CS4. That suite is expensive! Yikes!

What mainly am I trying to do with all this Apple goodness (besides have fun)? I want to write a nicely written App for the iPhone and have it selling in the App Store!

I like my Apple stuff. Though, sorry Steve, there are things I still like about Windows better, things I think are done better. I might write a post on that some time.

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