To all you bright programmers out there, getting the SDK working probably seemed to be cake. Not for me. Apple made things confusing. But I’m finally getting somewhere!
Getting the first app example working (which I downloaded off of Apple’s site) was an uphill struggle. I was trying to get the Kalimba Finger Piano working on my iPhone. Downloading the right licence files, putting them in the right places. Not to mention the fact that when ordering the SDK it took me to the Apple store to purchase it and promised a delivery within 5 business days, and that I’d need to be at the ship address to sign for it… Buzzz! Wrong!
I have now downloaded and got running on my iPhone several of the examples that Apple provides. These examples look like they will help me understand how to do different things that I need to understand in order to accomplish my desired goal: A simple game that I have in mind.
Pete from Trails In The Sand: thankyou for your help.
I’ve got a binder set up where I’m keeping all my To-do lists, activity logs, and misc notes for my game. I’m trying to give structure to this thing. I dearly hope this won’t end up being another unfinished project. I’m hoping that the simplicity of the game I want to write will help me in this regards.
The next thing I’m planning to do is assemble one of Pete’s projects and get it working. I think this is the next natural step in progression. It’s one thing to get working a project where all the files have been pre-added, and everything is pre-configured and get it working, it’s another thing to take the piece-parts and do that yourself.
After that, I’m really going to start digging into the code. My to-do list is much more detailed but I think you get the idea.
Tip: When selecting an item in Provisioning, it means more than highlighting it. It means checking the checkbox on the item. This little issue had me wasting probably 2-3 hours of time trying different things.