Tag Archives: SpriteKit

iOs game app – Dev Log Entry # 1

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Today I am wanting to get iOS app for friend that I am working on (see previous post), displaying sprites for game board properly (with the right widths and heights, and at the right positions).

If I can get just THAT done today, that will make me feel like I am getting somewhere.

If I can get gradients too that would be nice. But Orville… dude… the other stuff is more important!!

#journal #ios #app #objc Read more

Back to Work on an iOS Game!

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I promised a friend quite some time ago that I would work on converting his physical board game into an iOS game.

I’ve worked on it in fits and starts. I even has somewhat of a UI set up that I’d shown him (like maybe 2 years ago)… I know… not so good.

But now I can work on it full time!  I am bound and determined to finish this sucker and get it into the app store!

Although I’ve played around with Swift somewhat, the original code was done in Objective C and I’m going to stick with that. The original code was using SpriteKit… and will continue to do so.

I’ve been spending the past few days studying the existing code, adding comments to it, and jotting down notes on how I want to handle coding the game.

I realize now that for the kind of game it is, that needs just basic geometric shapes, that I really have no need for bitmapped images (at least for the most part), and, by using some simple math, I can have my game’s graphics scale nicely without needed all sorts of images with different resolutions included in my project.

SO, onward I go! My goal is to have it out in the Apple App store for sale for my friend by the end of this July.