Tag Archives: iOS

Back to Work on an iOS Game!

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I promised a friend quite some time ago that I would work on converting his physical board game into an iOS game.

I’ve worked on it in fits and starts. I even has somewhat of a UI set up that I’d shown him (like maybe 2 years ago)… I know… not so good.

But now I can work on it full time!  I am bound and determined to finish this sucker and get it into the app store!

Although I’ve played around with Swift somewhat, the original code was done in Objective C and I’m going to stick with that. The original code was using SpriteKit… and will continue to do so.

I’ve been spending the past few days studying the existing code, adding comments to it, and jotting down notes on how I want to handle coding the game.

I realize now that for the kind of game it is, that needs just basic geometric shapes, that I really have no need for bitmapped images (at least for the most part), and, by using some simple math, I can have my game’s graphics scale nicely without needed all sorts of images with different resolutions included in my project.

SO, onward I go! My goal is to have it out in the Apple App store for sale for my friend by the end of this July.

How to Fix Base SDK Missing Problem in XCode

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In this article I cover how you can fix the Base SDK Missing problem you might have had using the iOS SDK 5.2. The video above is easiest to see in full screen mode.

Background:
I downloaded Apple’s iOS SDK 5.2 and installed it on my Mac. After that process was over , I decided to load an existing project of mine into XCode. Ok, good. Then I tried to do a build. Kaboom! It did not work! No worries I thought, I will just go to the drop-down and pick the latest SDK 5.2. But the option was not there! The thought came to me that I might have to create a new project and import all my files from my existing project just to get it to work. Not a very nice thought to say the least! Read more